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Fleet Command, more commonly known among the citizens as FLEETCOM and to foreign power as Terran Navy, is the main interstellar warfare branch of the Armed Forces of Greater Terran Union, alongside its sister branches, the Land Force Command, and Air Command. Much of its military tradition, structure and history could be traced back from the previously seaborne Fleet Command (which today renamed as Maritime Command) and the Space Warfare Branch of the Air Command. It is formed shortly after the first contact with other non-Tyrum alien species as part of a vast military restructuring program in the early 23rd century. The official headquarters of FLEETCOM is located in London on Earth, but the bulk of its administration and command staff are located at the central station of the vast Fleet Shipyards and the planet Arcadia, located in the Sirius System.

Despite having smaller manpower compared to the gargantuan Strategic Ground Command, FLEETCOM are regarded as the most important branch of the Armed Forces simply due to the sheer size of the GTU’s interstellar empire (and hence, its equally large defence requirement). It is such an important aspect of the GTU that many of its High Marshals, such as Qing Huang and Connor Lonergan, are often drawn directly from the FLEETCOM. Nevertheless, Fleet Command are regarded as the single largest and the most capable interstellar navy any individual star-nation could wield in the Milky Way Galaxy, surpassed only by a small margin by the Star Concord’s multinational Joint Fleet Command.

Organization

Permanent Operational Fleets

The core of the FLEETCOM lies on the various components in the operating forces of the Terran Navy. Each components are responsible for their respective area of responsibility across the GTU’s territories. However, unlike the more rigid fleet structure and names (such as the typical numbered fleets, i.e: 1st Fleet, 2nd Fleet etc) employed by many galactic naval forces, The FLEETCOM are organized under a series of Numbered Expeditionary Fleets that contain up to ten battlegroup/task force (i.e: Home Fleet’s Homeworld Defense Battlegroup or the 2nd Ex.’s Task Force Rodina), with each formation could field about 5,000 to 13,000 combat starship at a single time. During peacetime, each Commissariats are afforded one Numbered Expeditionary Fleet to be stationed at strategic or major star system within their area of responsibility and will not exceed the number of the Commissariats within the GTU (it has 7 Numbered Expeditionary as in the end of War in Heaven). The number of Numbered Expeditionary however could fluctuate according to the military needs during wartime.

However, there are some irregular formation that are also organized as part of the permanent operational fleet. This could range from the Specialized Warfare Fleets such as the Ryan’s Raider and the Ghostbusters, or the recently formed Battlegroup Styx. Excepting the irregular fleets with their own primary mission, the mission of all Terran Navy fleets is the defense of the Sol System and Earth alone. As such any fleet that operates beyond the stellar boundary of Sol is considered on "expedition", thus leading to the caveat in every fleet title of "expeditionary".

Major Fleet Formation Headquarters Status Information
Terran Home Fleet Earth, Sol System Active Terran Home Fleet is the oldest combat formation of the GTU, formed among the various squadron of the old Space Warfare Branch. It is stationed at Earth as the defensive fleet of the GTU's capital as well the Core Region of the GTU
1st Expeditionary Artemis, Raznum Commissariat Active [CLASSIFIED]
2nd Expeditionary Volga, Aurora Commissariat Active The 2nd Expeditionary is notable for being the flag formation of the Federated Coalition Task Force during the War in Heaven, and commanded by Admiral Enim, the first Wessari 4 star Admiral in the Terran Navy.
3rd Expeditionary Yangtze, Outer Rim Commissariat Active [CLASSIFIED]
4th Expeditionary (Suicide Squad) Fort Thermopylae, Thermopylae Commissariat Temporarily inactive, currently under major repair The 4h Expeditionary fleet is a formation that exists in periodic configurations throughout GTU history. It has come to be known, only slightly jokingly, as "the Suicide Squad" due to its penchant for running into desperate situations that result in high casualty rates.
5th Expeditionary Yeni Ankara, Sakaraya Commissariat Active [CLASSIFIED]
6th Expeditionary Horizon, Horizon Commissariat Active [CLASSIFIED]
7th Expeditionary Livonia, Augean Commissariat Active [CLASSIFIED]
8th Expeditionary [CLASSIFIED] Inactive [CLASSIFIED]
9th Expeditionary [CLASSIFIED] Inactive [CLASSIFIED]
10th Expeditionary [CLASSIFIED] Inactive [CLASSIFIED]
11th Expeditionary [CLASSIFIED] Inactive [CLASSIFIED]
Ryan's Raiders - Arcadia, Sirius System (formal)

- al-Waha Ringworld (official)

Active Affectionately known among the FLEETCOM as the Old Corsairs, the fleet formation serves as quick reaction force specialized in unconventional warfare and surgical strikes deep within enemy territory. The fleet is also unique due to the emphasis on fast battleship, cruisers and destroyer, which gave the Raiders its signature strong offensive power and rapid mobility that will later then emulated by the future Battlegroup Styx and the Ghost Busters.
Ghost Busters Styx System, L-Cluster Inactive Ghost Busters is a specialized formation that are formed to combat the Unbidden's incursion into the Milky Way Galaxy and, to lesser extend, against the aggression from the Jaz'Gavaz and the Xani, comprising of the survived veteran elements of the 4th Expeditionary Fleets. Technically being part of the 2nd Expeditionary Fleets, in reality the Ghost Busters retains separate command from the 2nd Exs. True to its namesake, the Ghost Busters are famed for being the most capable fleet in combating the Unbidden.
Battlegroup Styx Styx System, L-Cluster Active Formed in the aftermath of the First Terran-Florian War, the fleet are designated as the Expeditionary Fleet-sized formation that replaced the old Styx Garrison Forces. Apart from serving as the permanent defensive fleet formation of the L-Cluster, it is also serves as the quick reaction force in the event of war, owing to the L-Cluster's favorable position

Naval Hierarchy

The hierarchy of the warships formation employed by Fleet Command vary in size throughout history, with each units had their amount of warship required are constantly expanded as the GTU’s ability in building and manning warship increased exponentially as time marches on, as well in reflecting the need of protecting a vast swath of of its ever expanding territories.

As by the beginning of the War in Heaven, the naval hierarchy of the Fleet Command is as follows:

Units Number of Ships Officers in Command Information
Battlegroup 2+ Fleets Fleet Admiral Battlegroup is the temporary formation that only formed during wartime, such as the case of invasion or campaigns in which the often vast theater of operation necessitates a close coordination with multiple fleets. The Admiral in charge are temporarily given rank Fleet Admiral as the overall commander of the formation, in which then revoked upon disbandment of the Battlegroup. Battlegroup Styx is the only exception to this rule, reflecting the strategic value of the L-Cluster.
Fleet 2+ Task Force (10001+ vessels) Admiral or Vice Admiral (special cases) Formed the myriad of the Permanent Operational Fleets. During peacetime, each fleet of either the Home Fleet or the Numbered Expeditionaries are tasked for the overall protection of an entire Core Region or Commissariats respectively. A POF could vary in size, with Terran Home Fleet boast the largest fleet with recorded 62,472 starships at the beginning of the War in Heaven.
Task Force 2-10+ Division

(1001-10000+ vessels)

Vice Admiral Formed the component of a singular fleet, with each task force are tasked in protecting a star system (or more) during their peacetime operation, and only be regrouped into the POF in the case of war

(Examples: Homeworld Defense Battlegroup, Task Force Rodina, etc)

Division 2-10+ Flotilla

(101-1000+ vessels), not fixed for logistics division

Rear Admiral (for combat division), Commodore or lower (for logistic division) Formed the component of a singular task force, with each task force are stationed in planets, space stations or even a whole sector within a star system at peacetime. Each division constitutes a myriad of specialized flotillas that can be customized according to the needs of the division, be it balanced, carrier-focused, battleship-focused and so on. 

The exception would be the logistic division, a non-permanent formation than often larger than regular division in term of size, comprised predominantly of supply ships, hospital ships etc. along with escorts of appropriate number

Flotilla 2-10 Squadron

(11-100 vessels)

Commodore Formed the component part of a singular division. Each flotilla is specialized, with the corvette/destroyer/cruiser flotilla comprised entirely of the ship types used for raiding or escort, while carrier/battleship/titans flotilla generally made up of a mix of capital ships and escorts of smaller ships
Squadron 2-10+ vessels Captain or Commander Formed a component of a singular flotilla. Also known as wolfpacks, this unit will be comprised entirely of one ship type (or one type of combat aircraft in case of the spacecraft carriers). It is generally organized within a group of ten, although it does not necessarily fixed in number (it generally never went beyond twenty though). This grouping are commonly used for the use of small area patrol or trade route protection during peacetime.
Elements A single vessels Captain, Commander, Leftenant Commander or Leftenant (Senior Rate) The unofficial - and generally unused - designation for a single vessel. Each type of vessel are commanded according to its appropriate rank - titans, battleship and carriers by captains, while the remaining ship types by commander. Leftenant commander and senior leftenant often serves as second-in-command of non-capital ships, while commanders for the capital ships, expected to lead temporarily upon their superior’s absence.

Auxiliary Components and Planetary Establishment

The FLEETCOM’s day-to-day operation are largely supported by an equally large and well organized networks of auxiliary fleet, space installation, merchant fleet and planetary infrastructures to support the Permanent Fleets both in peacetime and wartime. By the militaristic nature of the Terran states and its society, it is not surprising that even its auxiliary ships are moderately well-armed and/or armoured to some degree. Its greatest examples, the Mary Seacole-class hospital ship are reputedly capable in sustaining heavy damages from corvettes/destroyers pack raid as well fighting said starships defensively, that it has receive far more upgrades and retrofit than compared to the entire dedicated combat corvettes classes fielded by the Permanent Fleets.

In fact, it can be argued that the Fleet Command owes much of its success and might due to the fact that FLEETCOM round-the-clock maintenance of their auxiliary component, and for a good reason; its militarization as well its history of constant, long warfare had made the Fleet Command to be more focused on the less-flashy aspects such as logistic, medical and economy to the fanatical degree, in anticipation of the worst scenario where the crippling of said aspect could heavily inflicted to the operational basis of the FLEETCOM.

Among the key components and establishment of the FLEETCOM’s auxiliary forces include:

Components/Establishment Roles
Fleet Command's Logistic Divisions Responsible for the logistical need of the Fleet Command both during peacetime or during wartime, and the manning the fleets of supply ships, replenishment ship etc. Has a close working relationship with the merchant navy and myriad of shipping corporations.
Fleet Command's Engineering Divisions Responsible for the day-to-day maintenance of the Fleet's war machine (warship, weapons etc), and the manning of repair ships armada designated for such purpose. Has a close working relationship with various state-owned and private industry.
Fleet Command's Medical Services Responsible for the health and medical need of Fleet Command's personnel, as well the manning of hospital ships armada during wartime. Notably known for their association with the Interstellar Order of Red Cross and Red Crescent, a prestigious volunteer medical organisation with history as far back to the 19th century
Fleet Command's Exploratory Divisions Responsible for the space exploration and navigation, as well the mapping, terraformation and colonization of planetary bodies across the Milky Way Galaxy. Current fielded a respectable fleet of exploratory cruisers and are working in tandem with the Military Technological Research and Development for the manning of the science ship
Fleet Command's Office of Religious Affair Responsible for the religious affair for many of the more religious personnel of the Fleet Command in tandem with its counterpart in the Strategic Ground Command. They also have a close relationship with various religious figures and organizations (i.e: Catholic's Pope, Muslims Council of Caliph and Senior Scholars, etc) for the more delicate religious affair, such as the declaration of crusades, jihad etc.
Fleet Command's Information, Signals and Propaganda Division Responsible of the maintenance of the Fleet Command's information network, listening post, signalling divisions etc. Working in tandem with Terran media and telecommunication industries.
Aerospace Training and Education Command Responsible for the recruitment and the training of sailors and pilots for the Fleet Command. Responsible in manning of training ships, starfighters and the military space academies.
Military Technological Research and Development Responsible for the research and development of various military and civilian technology. Working closely with its counterpart in the Strategic Ground Command, Exploratory Division and the myriad of the states and civilian industries.
Interstellar Military Police Responsible in maintaining the discipline of Fleet Command's personnel, as well act as its de-facto law enforcement body. Much of its member are drawn from GTU Police Force that it has close working relationship with.

Combined Reserve Fleet Force

In accordance with the agreement between National Council (on behalf of the Terran Armed Forces) and the myriad of military forces across the GTU's sphere of influence, the officially designated ‘auxiliary forces’ are to be incorporated into FLEETCOM’s overall command structure with a level of autonomy and restrictions imposed upon this semi-independent military institutions. This could range from the respective Commissariats defence forces to the militaries of the GTU vassals.

Auxiliary Forces Information
United Americas Commissariats Guard (Space Division) A unified institution consisting of sea, land, air and space elements acting as the reserve defense force of the UAC similar like its predecessor, the Commonwealth National Guard. As their name suggests only the Space Division are bound by FLEETCOM, with Land/Sea and Air Division bound under LFC and Air Command respectively. By Union law, the UAC Guard could not become a federal entity. Its personnel and equipment however could be federalized during the direst national emergencies.
Sunda Commissariat Guard of Honor (Fleet Detachments) Designated as a ceremonial guard institution, it is historically linked with various prestigious military units of the pre-Tyrum Six Sister Nations, such as the Royal Malay Regiment (Malaysia), King’s Guard (Thailand), Philippines Marine Corps (Philippines) and KOPASSUS (Indonesia). It is placed with several restrictions similar with UAC Guard, but distinct from the aforementioned institution in that it serves as one of GTU’s elite counter-terrorism and commando unit. It is frequently employed by Fleet Command for its expertise in ship boarding missions and guerilla actions in space.
Wessari Self-Defense Fleet Established 50 years after the Wessari Annexation, it serves as the defense force of (and only limited to) the autonomous Artemis system. Many of the more prestigious wessari officers in FLEETCOM are drawn from this institution, thus giving it a sense of prestige across the wessari population and the Terran space as a whole.
Nimerium Self-Defense Force
Rixian Star Fleets
Faraxian Legions
Kaprisi Armed Forces

Personnels

Recruitment and Training

All citizens upon reaching 20 who wishes to join the Fleet Command may take part in the mandatory national service for about 2-5 years. They started as spaceman second rate upon joining the FLEETCOM, and gained the rank spaceman first rate in about 1-2 years of service in accordance to their performance. During this time period the recruit are exposed with a myriad of combat environments, services, space tactics and so on as a way to evaluate and assign the trainees in which department it excels most. Unlike the Land Force however, the average period for the FLEETCOM’s term of enlistment are about 7 years (compared to a whopping 12 years minimum for the LFC), making it far more popular option for any citizens to enlist in. To deal with the constant overflow of application, those who are deemed ‘unsuited’ for FLEETCOM’s service are more often end up transferred to either Air or Land Force Command (but not the other way around) due to the more pressing need of manpower for both branches.

Like its Land Force and Air counterparts, any participating sailors are permitted to drop out from their service before the end of their mandatory service within any ‘justified cause’ such as injury beyond repair (physically or psychologically), long-term medical leave, or simply deemed unable to continue training any further. For the latter, this brought heavy risk of being deemed a ‘washout’ with problems such as social stigma and difficulty in increasing tier citizenship despite the GTU’s effort to remedy this problem. However, the GTU’s long experience of ‘washout dilemma’ in the Land Force Command and the greater need of specialized trade compared to its other counterpart meant that a former FLEETCOM drop-out (or those listed for the aforementioned ‘cross-service transfer’) may be able to reenter training as part of the Reserves Training Program upon request, in which the former drop-out are instead trained as a vital, non-combatant personnel for various tasks such as administration, medical, engineering and logistics. This effort had at last remedied the washout dilemma that Fleet Command suffered to the point that Land Force Command themselves had been enthusiastically adopting this approach as well.

However, this isn’t the only means of enlistment that any citizens could apply. Those who are desiring in becoming an officers via fast-track means or those identified with specialized trade instead may take part in the myriads of specialized academies and/or higher education institutions run by the Aerospace Training and Education Command, ranging from officers academy (ex: Chittagong Officers Academy, Earth), state-run university (ex: New Kinabalu Military University, Arcadia), starfighters academy (Marathon Training Center, Thermopylae Station) or even drawn from fully civilian-run universities depending on the graduates certification via recommendation. (ex: a medical graduate from Harvard may receive recommendation/conscripted to join FLEETCOM’s Medical Service).

Ranks and Officers

Prior to the First Galactic War, the officers and ratings of the Terran Navy are almost exclusively drawn from the human and - a few decades after Wessari Annexation - wessari population of the GTU, with other species that constitutes the GTU population relegated to the Protectorate auxiliary fleets and planetary defense flotilla. The non-human soldieries does allowed to rise as enlisted and NCOs, although only the Wessari are able to petitioned the National Council to grant members of their species full commissions in the Navy as befitted their declared citizenship tiers so far. Institutional resistance to the idea of non-human military officer at that time however prevented those who did gain commission from rising high in the ranks.

Nevertheless, increasing support of human population over the citizenship right of the non-human population ensure that more xeno officers are to be included as part of the commissioned officer corps, but with the human population overwhelming the entirety of GTU’s non-human population means that the COs will remain dominated by humans for most of the time. This changes after a series of catastrophic defeats at the First Battle of Soao and Xukkanis in which scores of senior officers are perished, and the subsequent purging of other officers and command staff blamed for the disasters (including several marshals) resulted in many of the xenoi officers getting promoted rapidly with two wessari COs rising to Admiral rank. From the end of the First Galactic War onwards, the COs of the Fleet Command are to be dominated by the humans and other martially-inclined xenos, such as the wessari, faraxians and the formerly-nomadic khel’zen, although polenians and rixian could still attain the rank without much problem.

Enlisted

  • Spaceman (Second Rate)
  • Spaceman (First Rate)
  • Leading Spaceman
  • Petty Officer (Second Rate)
  • Petty Officer (First Rate)
  • Chief Petty Officer
  • Command Petty Officer
  • Master Chief Petty Officer

Commissioned Officers

  • Warrant Officers
  • Ensign
  • Leftenant (Junior Rate)
  • Leftenant (Senior Rate)
  • Leftenant Commander
  • Commander
  • Captain
  • Commodore
  • Rear Admiral
  • Vice Admiral

Executive Commanders

Executive Commanders are the Fleet Command's officers that either held the executive power within the National Council as a Marshal (doubles as the FLEETCOM's Commander-in-Chief), or those deemed eligible to be granted say within the National Council and National Assembly due to their importance, such as the Chief of Staffs, Chief of Headquarters, Chief of Naval Intelligence and the Fleet Admiral of Battlegroup Styx.

  • Admiral
  • Fleet Admiral
  • Marshal of the Fleet Command

Equipments and Ships

Evolution of Ship Design

From the early days of the Space Warfare Branch, much of its design philosophy of its Terran starships and its relevant equipment are mostly spartan and utilitarian in nature that would devoid of anything unnecessary. Unlike the more exploration-minded Star Concord and highly aristocratic Florians, its warship would be created solely for fighting, and this mindset are also extended further into its civilian starship building; even its merchant vessels and luxury liners are in some way designed to be armed enough to be able to defend itself.

During the mid 22nd century, its first true space warship are designed to be modular and simple based on a long, rectangular shape that from outside view would look very blocky, ugly and inelegant. The modular nature of its starship design allows each of its section independent from one another, thus allowing easy maintenance, ability to maintain firepower in case of combat damage as well allowing a highly efficient use of resources during the process of shipbuilding. Its early space propulsion are only comprised of a single, powerful engine and lacks anti-gravitic units to make efficient space and energy use compared to the extremely inefficient ship design used by the Tyrum invaders decades earlier, at the cost of being unable to achieve atmospheric flight should it accidentally wander too deep into any planet’s gravity force and thus necessitate the use of space shuttles for supply and crew boarding. 

But as the 23rd century reaches its end, the technological leap of the Terran shipbuilding prowess has led to numerous innovation and improvement over humanity's starship technology, and in particular the Fleet Command themselves. For example, the novel multi-nacelles engine technology -  long thought to be fuel inefficient compared to the single-engine design - become increasingly practical and economically feasible in line with advancement of the fuel technology that allows ship to consume lower fuel while allowing longer travel range compared to the previous century. This allows starship to descent into the planet's gravitational well and perform atmospheric flight without problem, and subsequently eliminates the need for the often time-consuming and increasingly inefficient use of space shuttle for planet-to-ship boarding.

Furthermore, the aforementioned revolutionary engine technology had also bring numerous subtle changes over humanity’s starship. Atmospheric flight of the starship enables the use of anti-gravitic drives (along with its centuries of innovation and refinement) for the first time, allowing the installment of previously luxurious component economically viable even for military use. The ships overall look, while still retain its utilitarian, modular and pragmatic design, had moved away from its signature blocky features and become more streamlined to necessitate optimal atmospheric and space travel of the warship. Furthermore, advancement of technology allows humanity to progressively design larger and more powerful warship as time marches on, thus provide humanity a definite edge over the development of the fast battleship, carriers and titans far ahead than the rest of the galaxy save the preexisting, waning Fallen Empires - all without sacrificing the resource efficiency on ship construction, manning and maintenance that are the trademark of humanity’s culture.

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